There are many E Ink tablets out there, but most of them are basically digital notebooks. They are great for reading and handwriting notes, but not so great for doing all of that regular tablet stuff like checking emails and doomscrolling. Boox, however, has released a number of E Ink tablets that can access the Google Play Store, opening up users to the wide world of traditional smartphone apps.
The company's latest product is a refresh of the Go 10.3 tablet, called the Go 10.3 Lumi. This introduces plenty of new features and, as the name suggests, one is a front light. The tablet has been designed for both natural sunlight and low-light environments. The previous model was great, but it turns into a useless paperweight without access to ambient light.
Boox
Despite the front-facing light, the Go 10.3 Lumi is still lighter than its predecessor, at 12.8 ounces. It's also on the thinner side, with a 4.8mm profile.
The basic specs are similar to the Go tablet, with an octa-core processor, 4GB of RAM and 64GB of internal storage. It runs on Android 15, which is a massive improvement for both security and access to apps. The previous iteration ran on Android 12, and Google stopped officially supporting that OS last year. That means no more critical security updates.
In addition to beefed up security, Boox promises the upgrade to Android 15 offers users improved memory management, better multitasking and smoother UI interactions. E Ink devices can be sluggish so I'm all for anything that speeds things up.
It integrates with external keyboards and boasts integrated speakers, which will certainly come in handy when navigating apps downloaded from the Play Store. Despite the screen technology, this is an Android tablet. It should be able to run just about any app available.
However, the E Ink technology will likely run into hiccups with video-based apps and games. It's just not made for that. This could be a great little gadget for emails and text-based social media, but not for something like TikTok. It should be able to handle non-animated games just fine, like crossword puzzles and stuff like that.
Boox says the tablet gets "substantial battery life" and has been "optimized for extended usage cycles." The company hasn't announced detailed battery specs, but did say people "can work all day without looming battery anxiety." E Ink devices tend to last a good while, so I'm not worried about that.
The Boox Go 10.3 Lumi is available to order right now and costs $450. If you want to save a few bucks and have no interest in a front light, there's a stripped down version that also runs Android 15 but costs $420.This article originally appeared on Engadget at https://www.engadget.com/mobile/tablets/booxs-new-go-e-ink-tablet-includes-a-10-inch-display-and-runs-android-15-020009621.html?src=rss
Sometimes, it's the little details in a software update that make the biggest improvements. Google is rolling out a new feature for Chrome that will add a bookmark bar to the browser on Android foldables and tablets. Spotted by 9to5Google, this move will make the browsing experience on larger mobile devices more akin to that of laptops and desktops running Chrome. For those people who do like to do more robust computing on their mobile gadgets, this will be a hugely welcome addition. It's rolling out in version 146 of the browser's Android version, which just dropped today.The mobile version of the bookmarks bar will appear below the Omnibox, displaying Favicons and site names. A chevron will appear to scroll deeper into the list of bookmarks, and a long press on a bookmark will display the entire URL. If you're excited to take advantage of this new tool, you'll have to manually enable it. By default, devices will be set to "Hidden on narrow screens." Go to Settings, then Appearance and finally select "Show bookmarks bar."This article originally appeared on Engadget at https://www.engadget.com/mobile/android-tablets-and-foldables-are-getting-a-chrome-bookmark-bar-222533702.html?src=rss
At GTC 2026, NVIDIA and Bolt announced what they hope will be a symbiotic partnership. Bolt gets NVIDIA technology that would be costly and impractical to build on its own. Meanwhile, NVIDIA not only gains a major customer but also access to the European rideshare companys driving data.Bolt says its fleet data will build a "learning engine" for autonomous vehicles (AVs) using NVIDIA tech. The rideshare company will use NVIDIA Cosmos to curate and search driving data. It will tap into NVIDIA Omniverse to reconstruct digital twins of real-world driving logs, then use Cosmos again to generate and augment data at scale.NVIDIA's Alpamayo model, designed specifically for AVs, will help the AI learn how to drive safely and appropriately in European cities. Finally, Bolt will integrate NVIDIA's Drive Hyperion platform into its AVs."Autonomous vehicles require a full-stack approach that unifies AI models, high-performance compute, and a robust sensor architecture," NVIDIA EMEA Automotive VP Philippe Van Den Berge said. "By combining Bolt's real-world operational data with the NVIDIA Drive Hyperion platform, AI infrastructure, and open models & libraries across Omniverse, Cosmos, and Alpamayo, we're enabling a scalable foundation for safe, high-performance autonomous mobility services designed for the complexity and diversity of European roads."Bolt has been busy gearing up for an autonomous future. In late 2025, it announced partnerships with Pony.ai and Stellantis.The companies haven't announced a timeline for when we can expect to see NVIDIA-powered Bolt robotaxis in European cities. However, they promise that Bolt's fleet data will comply with GDPR standards. They also say theyll provide open-source access to European universities and small- and medium-sized businesses.This article originally appeared on Engadget at https://www.engadget.com/transportation/evs/nvidia-and-bolt-team-up-for-european-robotaxis-220100551.html?src=rss
Sony's upgraded PlayStation Spectral Super Resolution (PSSR) tech is rolling out as part of the PlayStation 5 Pro system update that's available today. The company had teased last month that this update was in the works. These improvements should be a better reflection of why you might pay a premium price for the more powerful console if you value peak image quality in gaming.For a very surface-level definition, PSSR is Sony's upscaling tech. It uses an AI library for a pixel-by-pixel analysis to display a game with better visuals even while running at a lower resolution. Today's update revamped the algorithm and neural networked in use, which in practice means that "image reconstruction is more precise, motion stability is improved, and developers have greater flexibility to balance performance and fidelity on PS5 Pro," according to the latest blog post from the company. For those who want more technical definition, you'll likely be familiar with the folks at Digital Foundry, who have a more detailed analysis with comparisons between the old and new upscaling on four titles. The improved PSSR is only available for supported games, but several familiar Sony partners are already on board. PS5 Pro owners can enable the enhanced PSSR image quality for all supported titles via a toggle in the Screen and Video settings menu. The following games are joining Resident Evil Requiem in offering the better upscaling experience:Silent Hill 2Silent Hill fDragon Age: The VeilguardControlAlan Wake 2Senuas Saga: Hellblade IIFinal Fantasy VII RebirthNioh 3Rise of the RoninMonster Hunter WildsDragons Dogma 2This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/sonys-enhanced-pssr-upscaling-arrives-on-ps5-pro-today-201020423.html?src=rss
xAI, which is already facing multiple investigations around the world over widespread reports that Grok repeatedly created sexualized images of children, is now facing a class action lawsuit. Three teenagers, who allege that photos of them were used by Grok to generate child exploitation material, have filed a class action lawsuit against xAI in California. According to the lawsuit, one of the teens was alerted last December that someone was sharing AI-generated images and videos of her and other minors "in settings with which she was familiar, but morphed into sexually explicit poses." The images and videos were allegedly shared on Discord, Telegram and other platforms and used "as a bartering tool" for other CSAM imagery. Law enforcement officials who investigated the images told the girls' parents they were created with xAi's Grok, the lawsuit says.The three teens, all of whom live in Tennessee and are identified as Jane Doe 1, Jane Doe 2 and Jane Doe 3, have "suffered severe emotional distress," the filing says. "Their lives have been shattered by the devastating loss of privacy, dignity, and personal safety that the production and dissemination of this CSAM have caused," lawyers for the teens write in the complaint, which was provided to Engadget. "xAIs financial gain through the increased use of its image- and video-making product came at their expense and wellbeing. Plaintiffs will have to spend the rest of their lives knowing that their CSAM images and videos may continue to be trafficked and traded online by child sex predators."Though the lawsuit currently names three individuals, the complaint says that it could cover "at least thousands of minors" who have also had their photos manipulated by Grok into sexualized images. The lawsuit claims xAI has violated multiple laws, including laws barring the production and distribution of child abuse material. xAI didn't immediately respond to a request for comment on the lawsuit. The company is also facing multiple investigations in the US and Europe over Grok's alleged generation of nonconsensual nudity. Researchers at the Center for Countering Digital Hate estimated in January that Grok had produced millions of sexualized images, including 23,000 that appeared to show children.xAI CEO Elon Musk, who previously promoted Grok's "spicy" abilities, has claimed that he was "not aware of any naked underage images generated by Grok." xAI announced in January it would stop allowing people to use Grok to edit images of real people into bikinis and limit Grok's image-generation feature to paid subscribers. This article originally appeared on Engadget at https://www.engadget.com/social-media/xai-is-being-sued-by-teens-who-say-grok-created-csam-using-their-photos-200102733.html?src=rss
Just months after announcing DLSS 4.5 at CES, NVIDIA has unveiled its next major upscaling technology, DLSS 5. The company is doubling-down on AI for this next iteration, claiming DLSS 5 infuses pixels with photoreal lighting and materials using a real-time neural rendering model when it arrives this fall. So what does this mean in practice? In an on-stage demo at NVIDIAs GTC 2026 keynote, CEO Jensen Huang showed off the technology with Resident Evil: Requiem, Hogwarts Legacy and Starfield. DLSS 5 adds a noticeable amount of detail to characters hair and skin tone, but it also appears its being compared to those games without any DLSS features turned on. Its unclear how much of a difference it makes compared to DLSS 4.5 with path tracing and all of its features turned on.DLSS 5 takes a games color and motion vectors for each frame as input, and uses an AI model to infuse the scene with photoreal lighting and materials that are anchored to source 3D content and consistent from frame to frame, NVIDIA said in a blog post. The company also notes that the technology runs in real time, and it works at up to 4K.Huang showed off DLSS 5 while running a system with two RTX 5090 GPUs. Eventually, it will be able to run on a single video card (though Id imagine it would have to be almost as powerful as two 5090s). Huang also paints DLSS 5 as a step towards offering Hollywood-like quality for real-time rendering, without the need for the GPU horsepower required by studios. It sounds a bit like a generative AI video model that can be directly controlled by developers, instead of just AI prompts. NVIDIA, never shy from self-aggrandizing, claims DLSS 5 is also the biggest breakthrough in computer graphics since real-time ray tracing arrived in 2018. But given that ray tracing itself hasnt being mainstream for many gamers, itll be interesting to see if theres any interest in NVIDIAs AI-produced pixels.This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/nvidia-claims-dlss-5-will-deliver-photoreal-image-quality-with-ai-this-fall-193452088.html?src=rss
A judge has ruled that publisher Krafton must reinstate Ted Gill as CEO of Unknown Worlds Entertainment, according to a report by Bloomberg. The company fired Gill and two other co-founders last year as part of a shakeup involving the long-anticipated sequel Subnautica 2.
The Delaware judge said Krafton had violated the terms of its contract with Unknown Worlds when it fired the executives. "To remedy these breaches, Gill is reinstated as CEO of Unknown Worlds with full operational authority over the studio," wrote judge Lori W. Will.
A Krafton spokesperson said in a statement that "we respectfully disagree with today's ruling" and that "we are evaluating our options as we determine our path forward." Further litigation over potential damages is still pending.
This legal battle has been brewing for a while. Krafton bought Unknown Worlds back in 2021 and the contract stipulated that executives and staff would get to share in a $250 million bonus if they hit certain revenue targets by 2025. Those targets were not reached, and could not be reached, because Krafton delayed Subnautica 2.
According to the pre-trial brief, Krafton CEO Changham Kim allegedly nixed the payout because it would be a "professional embarrassment" and make him look like a "pushover." He reportedly consulted ChatGPT to ask about ways to avoid paying the bonus and, oddly, seemed to consider a hostile takeover by a newly-formed entity.
Judge Will dinged the CEO on both counts, saying that Kim regretted committing to the payout and "consulted an artificial intelligence chatbot to contrive a corporate 'takeover' strategy." Engadget reached out to Krafton and the company re-emphasized it was displeased with the ruling but said that it doesn't resolve the ongoing litigation.
As for the game, Krafton says Subnautica 2 is coming sooner rather than later. We've heard that one before.This article originally appeared on Engadget at https://www.engadget.com/gaming/judge-rules-that-krafton-must-rehire-fired-subnautica-director-184702823.html?src=rss
Samsung will reportedly end Galaxy Z TriFold sales in South Korea on March 17, three months after the device went on sale, according to South Korean newspaper Dong-A Ilbo. Samsung has not yet confirmed the report, but Engadget has reached out for comment. In the US, where the TriFold arrived in January, the phone will remain available until existing inventory runs out. A unit at retail (if you can find it) will run you almost $3,000.
Samsung seemingly never intended the model for mass production. It sold the device in small batches through its website, with each selling out within minutes. Samsung reportedly moved roughly 3,000 units across the first two allotments and did not send review units to the media.
Industry sources told Dong-A Ilbo that the TriFold was a technology showcase rather than a revenue-generating product. Rising costs of components like DRAM and NAND flash have left virtually no profit margin on the device. In South Korea, the phone briefly traded for nearly three times its retail price on the secondary market.
In Engadget's limited time with the TriFold, the device felt solid, despite not having been built for a true production run. The original Galaxy Fold had to be delayed in 2019 after multiple review units sent to the press broke within days.This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/samsung-ends-galaxy-z-trifold-sales-three-months-after-launch-182903503.html?src=rss
Apple's latest acquisition could be a hint towards improvements for Final Cut Pro. The tech giant acquired MotionVFX, as seen on the company's website and first reported by MacRumors, which is known for providing plugins, templates, visual effects and more to video editors. MotionVFX currently offers its software for a handful of video-editing apps, like DaVinci Resolve and Adobe Premiere, but is also listed as a trusted Apple partner and found in the Final Cut Pro ecosystem of third-party products.
Apple has confirmed the news to Engadget, but hasn't revealed an acquisition price nor details of the deal. On its website announcement, MotionVFX wrote that it's "thrilled to embrace" similar values seen with Apple products and that it's the "beginning of something wonderful."
Considering a lot of MotionVFX's tools are designed for Final Cut Pro and Apple's Motion app, we could see native integration of popular visual effects and templates into Apple's app interfaces. It's worth noting that MotionVFX already offers an extension that creates a panel directly in Final Cut Pro for users to browse, download and apply visual effects from its repository. The acquisition could also hint at Apple trying to make its Creator Studio more enticing in the future, since it includes both Final Cut Pro and Motion. However, there hasn't been any clarity on what will happen to MotionVFX's monthly or annual subscription plans, nor its support for competing products.This article originally appeared on Engadget at https://www.engadget.com/apps/apple-acquires-popular-video-editing-software-company-motionvfx-175429480.html?src=rss