|
|||||
As part of Wikipedia's 25th anniversary, parent company Wikimedia announced a slew of partnerships with AI-focused companies like Amazon, Meta, Perplexity, Microsoft and others. The deals are meant to alleviate some of the cost associated with AI chatbots accessing Wikipedia content in enormous volumes by giving the tech companies streamlined access. As noted by The Verge, the timeline on these deals is a little squirrely. The Wikipedia foundation says that several companies became enterprise partners "over the past year," while listing Amazon, Google and Meta as "existing" partners. It appears today is the first time they have been officially announced. The organization sounded the alarm on this issue last year, saying the reduction in traffic due to LLMs and AI summaries could prove existential for the nonprofit and the world's largest online encyclopedia. Wikipedia's 65 million free articles have served as rich training data for AI chatbots, but all that scraping has driven up server costs at the organization. Wikimedia had been hoping to move these large firms over to its enterprise platform to help with costs. "It took us a little while to understand the right set of features and functionality to offer if we're going to move these companies from our free platform to a commercial platform ... but all our Big Tech partners really see the need for them to commit to sustaining Wikipedia's work," Lane Becker, president of Wikimedia Enterprise told Reuters. Under the deal, these companies will have access to high-throughput APIs that can supply chatbot systems with content from Wikipedia as well as Wikimedias other projects, including Wikivoyage, Wikibooks, Wikiquote and more.This article originally appeared on Engadget at https://www.engadget.com/ai/wikimedia-announces-ai-partners-including-meta-and-microsoft-162834383.html?src=rss
Category:
Marketing and Advertising
The indie RPG Sea of Stars is being released for mobile platforms on April 7. The iOS and Android versions are priced at just $10, which is a steal considering it cost $35 when it was first released for PC and consoles. Heck, it still costs that much on many platforms. This is a mobile release, so it's not an exact port. The interface has been revamped to allow for complete touch control. It's also compatible with controllers, which is always a good thing with smartphone ports. The Android version has a couple of unique features. It offers Google Play Games achievements and cloud saves across various Android devices. Otherwise, this is the same great game we know and love. There's a reason, after all, why Sea of Stars snagged best indie game in a particularly crowded field at The Game Awards two years back. This is a fantastic retro-inspired RPG with more than a few things in common with the 1990s classic Chrono Trigger. The story is utterly charming, the turn-based battle system is just deep enough and the art and character designs are gorgeous. It's more than just an homage to 1990s RPGs. The older versions offer three-player couch co-op, which isn't available here for obvious reasons. The mobile port will also not allow access to the recently-released Throes of the Watchmaker DLC. That'll probably come as a paid update down the road. This article originally appeared on Engadget at https://www.engadget.com/gaming/indie-rpg-sea-of-stars-hits-ios-and-android-on-april-7-162339690.html?src=rss
Category:
Marketing and Advertising
YouTube channel Hardware Unboxed is reporting that NVIDIA has effectively discontinued the RTX 5070 Ti and 5060 Ti 16GB due to the ongoing memory crunch. In its most recent video, the channel states ASUS explicitly told it the RTX 5070 Ti is currently facing a supply shortage. As a result, the company has placed the model into end of life status, and no longer plans to produce it. Hardware Unboxed also spoke to retailers in Australia, who told the channel the 5070 Ti is no longer available to purchase from partners and distributors, adding they expect that to be the case throughout at least the first quarter of the year. The 5060 Ti 16GB is almost done as well," with ASUS stating it no longer plans to produce that model going forward either. Both GPUs are 16GB models, making them more expensive to produce in the current economic climate. And while there might be some hope of the 5070 Ti and 5060 Ti 16GB returning later this year, the channel suggests both are unlikely to make a comeback. NVIDIA will reportedly focus on 8GB models like the RTX 5050, 5060, and 5060 Ti 8GB, with the 12GB 5070 set to stick around for now. NVIDIA did not immediately respond to Engadgets comment request. Were also waiting to hear back from ASUS. Well update this article when the companies respond. The AI boom has created an insatiable demand for RAM and other computer components from data center infrastructure companies. In response, many memory manufacturers have shifted their production lines to focus on high bandwidth memory for those clients at the expense of their regular offerings, leading to dramatically increased prices among consumer RAM kits, GPUs and SSDs. In December, Micron Technology announced it would wind down its consumer-facing Crucial brand to focus exclusively on providing components to the AI industry. ASUS is the first of NVIDIAs add-in board (AIB) partners to comment on the memory crunch. AIBs are the companies that produce the majority of GPUs you can buy from NVIDIA and AMD. Historically, NVIDIA has provided its board partners with both the GPU die and memory needed to make a graphics cards. However, a recent rumor suggested the company told its partners they would need to start sourcing memory on their own. If this is in fact the demise of the 5070 Ti and 5060 Ti 16GB, its sad news for PC enthusiasts. Many modern AAA games demand more than 8GB of VRAM, making the 16GB GPUs from both NVIDIA and AMD the ones you want to buy if youre building a new system or upgrading your current rig. This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/asus-has-stopped-producing-the-rtx-5070-ti-and-5060-ti-16gb-saying-theyve-reached-end-of-life-162012275.html?src=rss
Category:
Marketing and Advertising
All news |
||||||||||||||||||
|
||||||||||||||||||