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Meta has acquired Limitless, the maker of an AI-powered "Pendant," to work on building consumer hardware for the company, the startup announced via a YouTube video and blog post. So far, Meta has focused on selling VR headsets and AI smart glasses. Now the company seems interested in branching out."Meta recently announced a new vision to bring personal superintelligence to everyone and a key part of that vision is building incredible AI-enabled wearables. We share this vision and we'll be joining Meta to help bring our shared vision to life," Limitless CEO Dan Siroker said in the post announcing the acquisition.Limitless' first product was Rewind, desktop productivity software that recorded everything you did on your computer and turned it into a searchable database you interacted with via a chatbot. The company later expanded into hardware with Pendant, essentially a clip-on Bluetooth microphone that applies the same concept (privacy concerns be damned) to the things you say or hear throughout the day.The company plans to support its existing Pendant customers "for at least another year," but will no longer sell the wearable going forward. Current customers will be able to access all the features of Pendant without having to pay for a subscription, though Limitless says availability will vary per region. If you have data stored with Limitless and dont want to hold onto your Pendant, you're now also able to export or delete your data if you choose.AI wearables focused on recording audio have emerged as a common form factor primarily because they lean on two things AI models do moderately well: transcribing audio into text and summarizing it. Meta dipping its toes into the space makes sense, if only because not everyone will want to wear glasses to receive the benefits of an AI assistant. Amazon acquired an AI wearable company called Bee in July 2025, presumably with similar intentions.Add in Meta's recent hiring of former Apple design lead Alan Dye, and you can start to imagine where things might be headed. In the future, the Ray-Ban Meta Smart Glasses and Meta Ray-Ban Display could be two entries in a larger lineup of AI-powered wearables.This article originally appeared on Engadget at https://www.engadget.com/ai/metas-latest-acquisition-suggests-hardware-plans-beyond-glasses-and-headsets-212930339.html?src=rss
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The Switch 2's lack of a built-in camera means you need an external one for GameChat video calls. But now, if your phone is a Google Pixel, you don't even need one of those. Android Authority reported on Friday that the two now work nicely together (without needing third-party apps), and our tests confirm that.Google has technically supported the use of Android devices as external webcams for two years: The company added it in a quarterly update for Android 14. (Specifically, it added the ability for devices to use USB Video Class mode, or UVC.) But that functionality didn't work with the Switch 2 before the November Pixel Drop.How do we know it was that version? Well, before our Editor-in-Chief, Aaron Souppouris, installed Novembers update on a Pixel, the Switch 2 webcam feature didn't work. After updating to that one today (but before installing the December update), it worked.If that wasn't enough, the November firmware's release notes listed a "fix for an issue where webcam mode does not work properly with connected devices under certain conditions." That pretty much cinches it. Regardless, we reached out to Google for official confirmation, and we'll update this story if we hear back.This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/pixel-owners-you-can-now-use-your-phone-as-a-switch-2-webcam-203407555.html?src=rss
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The debut game from Liquid Swords will arrive in early 2026, it was announced at today's PC Gaming Show. Samson: A Tyndalston Story is billed as "a consequence-heavy noir action game" by its developer, and focuses on the eponymous Samson McCray, a man who's got himself into serious debt in a city that doesnt seem particularly forgiving. The debut trailer doesnt give too much away in terms of story, but Im getting gritty Max Payne-y vibes. Combat looks crunchy and visceral, and it sounds like Liquid Swords is going for an oppressive atmosphere. "Samson is built on a simple, brutal truth: every day costs you," writes the studio in a press release. "Debt grows with interest, and time works against you. Each job burns a limited pool of Action Points and every decision shifts how the city treats youthere are no do-overs. You move forward because standing still makes everything worse." Liquid Swords has been teasing its first game for a while. The studio has some serious pedigree, being founded in 2020 by Christofer Sundberg, who created the Just Cause franchise when he was at Avalanche Studios. Developers who previously worked on Mad Max and the Battlefield series have also joined Sundberg at Liquid Swords, and the studio says it drew on its collective experience in combat systems, systemic design, animation and action-oriented storytelling to create Samson. Just Cause was an open-world series, but it sounds like Samson will be a more focused experience, possibly reflected by its $25 price tag. At the beginning of the year, the studio laid off an undisclosed number of employees, something it said was necessary to ensure its long-term sustainability amid challenging industry conditions. Samson: A Tyndalston Story launches in early 2026 on Steam and the Epic Games Store. We don't yet know if it's coming to console as well. Correction, December 5 2025, 3:25PM ET: This story originally misspelled Christofer Sundberg's name. We apologize for the error.This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/liquid-swords-debut-title-is-a-25-noir-action-game-coming-next-year-215544328.html?src=rss
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