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TikTok just announced a couple of updates that that should make the app a bit more social. There's something called Shared Feed, which is exactly what it sounds like. It's a feed that friends and family can watch together, though at different times. This feed is shared via direct messaging and pulls up relevant content to everyone involved in the chat. TikTok says this is a "new way to discover content together." It consists of a daily curated selection of 15 videos that are generated by TikTok activity. These feeds are shared via invitation and the participants can leave the chat at any time. There's also a new dashboard that lets viewers check out their Shared Like history and other metrics. The Shared Feed tool rolls out globally in the coming months. It sounds similar to something Instagram began offering earlier this year. Instagram is typically the one copying TikTok, so this is a nice change of pace. TikTok TikTok has also announced something called Shared Collections. This is like the aforementioned Shared Feed, but for saved content. The tool lets users collect, organize and share groups of videos, with TikTok citing that people could use it to share reading lists, local restaurants to try and, of course, products to buy. All you have to do is save a video, create a Shared Collection and send that list to someone else via direct message. Users must follow one another to access one of these lists. The tool is available globally right now to folks over the age of 16. Finally, TikTok is rolling out themed holiday cards that can be sent in direct messages. They will be available globally later this month.This article originally appeared on Engadget at https://www.engadget.com/apps/tiktok-announces-shared-feed-and-collections-features-193857725.html?src=rss
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Marketing and Advertising
Rivian is about to give the public and its investors another taste of its future with an event focused on autonomy and AI on December 11. The company's Autonomy and AI day starts at 12PM ET. You can watch the event via the Rivian website. We'll be liveblogging the Autonomy and AI day right here on Engadget, so we'll be recapping the major news as it happens and sharing our reactions. As for what to expect, the name of the event clearly indicates that Rivian will be talking about autonomous operation of its vehicles. RivianTrackr speculates, quite reasonably, that the company will share more about what CEO RJ Scaringe has referred to as a Universal Hands Free feature. Scaringe recently said he'd spent two hours traveling around Palo Alto, California, in a second-gen Rivian R1 with the vehicle taking care of everything by itself. It stands to reason that Rivian will at least offer up a demo of Universal Hands Free ahead of the companys more affordable R2 model making its debut in 2026.Earlier this year, Rivian said that, for 2026, "a hands-off/eyes-off feature is planned for controlled conditions with our current Gen 2 vehicles." So, this Autonomy and AI day seems as good an opportunity as any for the company to share more details about that. When Rivian unveiled the first-generation R1T and R1S in 2018, it said those would support Level 3 autonomy, allowing for the driver to take their hands and eyes off the road for short spells while they're on the freeway.RivianTrackr also suggests that we may hear more about Rivian's sensor strategy as well as its AI and fleet-learning initiatives. The company may offer up a more detailed autonomy roadmap as well. However, the publication suggests Rivian isn't quite ready to announce rollout retails or firm pricing for full hands-off driving features.This article originally appeared on Engadget at https://www.engadget.com/transportation/evs/how-to-watch-rivians-autonomy-and-ai-day-and-what-to-expect-192838410.html?src=rss
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Marketing and Advertising
Meta will soon allow Facebook and Instagram users in the European Union to choose to share less data and see less personalized ads on the platform, the European Commission announced. The change will begin to roll out in January, according to the regulator. "This is the first time that such a choice is offered on Meta's social networks," the commission said in a statement. "Meta will give users the effective choice between: consenting to share all their data and seeing fully personalised advertising, and opting to share less personal data for an experience with more limited personalised advertising."The move from Meta comes after the European Commission had fined the company 200 million over its ad-free subscription plans in the EU, which the regulator deemed "consent or pay." Meta began offering ad-free subscriptions to EU users in 2023, and later lowered the price of the plans in response to criticism from the commission. Those plans haven't been very popular, however, with one Meta executive admitting earlier this year that there's been "very little interest" from users. In a statement, a Meta spokesperson said that "we acknowledge" the European Commission's statement. "Personalized ads are vital for Europes economy last year, Metas ads were linked to 213 billion in economic activity and supported 1.44 million jobs across the EU."This article originally appeared on Engadget at https://www.engadget.com/social-media/meta-will-let-facebook-and-instagram-users-in-the-eu-share-less-data-183535897.html?src=rss
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Analogue just announced new colorways for its recently-launched Analogue 3D console. The appropriately-named Funtastic limited-edition consoles are heavily inspired by Nintendo's translucent N64 models from the late 1990s. Analogue even borrowed the Funtastic branding. In other words, these are going for the nostalgic jugular for gamers of a certain age. There's even a see-through green colorway that calls to mind the Nintendo 64 variant that shipped as a bundle with Donkey Kong 64. Just imagine booting up that bad boy as you roam around the house spouting the lyrics of the DK rap song. Analogue 3D - Funtastic - Limited Editions.Available in highly limited quantities.Perfectly color matched to the originals N64 models. $299.99On Sale: Dec 10, 8am PST.Shipping: Dec 10 with Guaranteed delivery before Christmas. pic.twitter.com/PPYgIw0vxU Analogue (@analogue) December 8, 2025 There are eight translucent colors to choose from and accompanying 8BitDo controllers available as a separate purchase. The consoles cost $300 and the controllers are priced out at $45. The Analogue 3D Funtastic consoles go on sale on December 10 at 11AM ET, with the company promising they'll ship within 48 hours to ensure delivery by Christmas. The company is also restocking the traditional colors, which will be available for purchase at the same time but won't ship until January. Tim Stevens for Engadget We praised the Analogue 3D in our official review. It's a fantastic way to play N64 cartridges, even if the original games don't always hold up. The 4K CRT emulation is top-notch and the overall hardware design is solid.This article originally appeared on Engadget at https://www.engadget.com/gaming/analogue-is-weaponizing-your-nostalgia-with-these-translucent-versions-of-its-3d-console-181105740.html?src=rss
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Today, during the XR edition of The Android Show, Google showed off a bunch of updates and new features headed to its mixed reality OS. And while most of the news was aimed at developers, I got a chance to demo some of the platform's expanded capabilities on a range of hardware including Samsung's Galaxy XR headset, two different reference designs and an early version of Xreal's Project Aura smart glasses and I came away rather impressed. So here's a rundown of what I saw and how it will impact the rapidly growing ecosystem of head-mounted displays.First up was one of Google's reference design smart glasses with a single waveguide RGB display built into its right lens. I've included a picture of it here, but try not to read too deeply into its design or aesthetics, as this device is meant to be a testbed for Android XR features and not an early look at upcoming models.Try not to read too much into the appearance of Google's reference design smart glasses, as they are explicitly labeled as prototypes meant to test upcoming features in Android XR.Sam Rutherford for EngadgetAfter putting them on, I was able to ask Gemini to play some tunes on YouTube Music before answering a call simply by tapping on the touchpad built into the right side of the frames. And because the reference model also had onboard world-facing cameras, I could easily share my view with the person on the other end of the line. Naturally, I was curious about how glasses had the bandwidth to do all this, because in normal use, they rely on a Bluetooth or Bluetooth LE connection. When asked, Max Spear, Group Product Manager for XR, shared that depending on the situation, the device can seamlessly switch between both Bluetooth and Wi-Fi, which was rather impressive because I couldn't even detect when that transition happened. Spear also noted that one of Google's focuses for Android XR is making it easier for developers to port over the apps people already know and love. This means for devices like the reference design I wore that feature a built-in display (or displays), the OS actually uses the same code meant for standard Android notifications (like quick replies) to create a minimalist UI instead of forcing app makers to update each piece of software to be compliant with an ever-increasing number of devices. Alternatively, for models that are super lightweight and rely strictly on speakers (like Bose Frames), Google has also designed Android XR so that you only need mics and voice controls to access a wide variety of apps without the need for visual menus. This is the picture Google's reference design smart glasses created (via Gemini ) when I asked it to transform a photo I took of some pantry shelves into a sci-fi kitchen. Sam Rutherford for EngadgetMeanwhile, if you're hoping to take photos with your smart glasses, there's a surprising amount of capability there, too. Not only was I able to ask Gemini to take a photo, the glasses were also able to send a higher-res version to a connected smartwatch, which is super handy in case you want to review the image before moving on to the next shot. And when you want to inject some creativity, you can ask Gemini to transform pictures into practically anything you can imagine via Nano Banana. In my case, I asked the AI to change a shot of a pantry into a sci-fi kitchen and Gemini delivered with aplomb, including converting the room into a metal-clad setting complete with lots of light strips and a few bursts of steam.However, one of the most impressive demos was when I asked Google's reference glasses to look at some of that same pantry environment and then use the ingredients to create a recipe based on my specifications (no tomatoes please, my wife isn't a fan). Gemini went down an Italian route by picking pasta, jarred banana peppers, bell peppers (which I thought was a somewhat unusual combination) and more, before launching into the first steps of the recipe. Sadly, I didn't have time to actually cook it, but as part of the demo, I learned that Gemini has been trained to understand human-centric gestures like pointing and picking things up. This allows it to better understand context without the need to be super specific, which is one of those little but very impactful tricks that allows AI to feel way less robotic. This is how Google Maps will look on Android XR. Note that this is the flat 2D version instead of the more detailed stereoscopic view available on smart glasses with dual displays. Sam Rutherford for EngadgetThen I had a chance to see how Uber and Google Maps ran on the reference glasses, this time using models with both single and dual RGB displays. Surprisingly, even on the monocular version, Maps was able to generate a detailed map with the ability to zoom in and out. But when I switched over to the binocular model, I noticed a significant jump in sharpness and clarity along with a higher-fidelity map with stereoscopic 3D images of buildings. Now, it may be a bit early to call this, and the perception of sharpness varies greatly between people based on their head shape and other factors, but after seeing that, I'm even more convinced that the smart glasses with dual RGB displays are what the industry will settle on in the long term.The second type of device I used was the Samsung Galaxy XR, which I originally tried out when it was announced back in October. However, in the short time since, Google has cooked up a few new features that really help expand the headset's capabilities. By using the goggle's exterior-facing cameras, I was able to play a game of I Spy with Gemini. Admittedly, this might sound like a small addition, but I think it's going to play a big part in how we use devices running Android XR, because it allows the headset (or glasses) to understand better what you're looking at in order to provide more helpful contextual responses. Even though it was announced not long ago in late October, Samsung's Galaxy XR headset is already getting some new features thanks to some updates coming to Android XR. Sam Rutherford for EngadgetHowever, the biggest surprise was when I joined a virtual call with someone using one of Google's new avatars, called Likeness. Instead of the low-polygon cartoony characters we've seen before in places like Meta Horizon, Google's virtual representations of people's faces are almost scary good. So good I had to double-check that they weren't real and from what I've seen they're even a step up from Apple's Personas. Google says that headsets like the Galaxy XR rely on interior sensors to track and respond to facial movements, while users will be able to create and edit their avatars using a standalone app due out sometime next year. The person in the bottom right is using a Likeness, which during my demo looked surprisingly responsive and realistic. GoogleNext, I got a chance to test out the Android XR's PC connectivity by playing Stray on the Galaxy XR while it was tethered wirelessly to a nearby laptop. Not only did it run almost flawlessly with low latency, I was also able to use a paired controller instead of relying on hand-tracking or the laptop's mouse and keyboard. This is something I've been eagerly waiting to try because it feels like Google has put a lot of work into making Android XR devices play nicely with other devices and OSes. Initially, you'll only be able to connect Windows PCs to the Galaxy XR, but Google says it's looking to support macOS systems as well.Finally, I got to try out Xreal's Project Aura glasses to see how Android XR works on a device primarily designed to give you big virtual displays in a portable form factor. Unfortunately, because this was a pre-production unit, I wasn't able to take photos. That said, as far as the glasses go, I was really impressed with their resolution and sharpness and the inclusion of electrochromic glass is a really nice touch, as it allows users to change how heavily the lenses are tinted with a single touch. Alternatively, the glasses can also adjust the tint automatically based on whatever app you are using to give you a more or less isolated atmosphere, depending on the situation. I also appreciate the Aura's increased 70-degree FOV, but if I'm nitpicking, I wish it were a bit higher, as I occasionally found myself wanting a bit more vertical display area. Unfortunately, I wasn't allowed to take photos of Xreal's Project Aura smart glasses, as the model I used was still an early pre-production unit. So here's a shot provided by Google instead. Google / XrealAs a device that's sort of between lightweight smart glasses and a full VR headset, the Aura relies on a wired battery pack that also doubles as a touchpad and a hub for plugging in external devices like your phone, laptop or even game consoles. While using the Aura, I was able to connect to a different PC and multitask in style, as the glasses were able to support multiple virtual displays while running several different apps at the same time. This allowed me to be on a virtual call with someone using a Likeness while I had two other virtual windows open on either side. I also played an AR game (Demio) while I moved around in virtual space and used my hands to reposition the battlefield or pick up objects with my hands. Now I will fully admit this is a lot and it took me a bit to process everything. But upon reflection, I have a few takeaways from my time with the various Android XR devices and prototypes. More than any other headset or smart glasses platform out now, it feels like Google is doing a ton to embrace a growing ecosystem of devices. That's really important because we're still so early in the lifecycle for wearable gadgets with displays that no one has really figured out a truly polished design like we have for smartphones and laptops. And until we get there, this means that a highly adaptable OS will go a long way towards supporting OEMs like Samsung, Xreal and others. But that's not all. It's clear Google is focused on making Android XR devices easy to build for. That's because the company knows that without useful software that can highlight the components and features coming on next-gen spectacles, there's a chance that interest will remain rather niche similar to what we've seen when looking at the adoption of VR headsets. So in a way, Google is waging a battle on two fronts, which makes navigating uncharted waters that much more difficult. A major focus for Android XR while people are still figuring out how to make smart glasses is to support a wide variety of designs including those with single displays, dual displays or models without any displays that rely on cameras and speakers. Sam Rutherford for EngadgetGoogle is putting a major emphasis on Android XR's ability to serve as a framework for future gadgets and suppot and address developer needs. This mirrors the approach the company takes with regular Android and the opposite of Apple's typical MO, because unlike the Vision Pro and visionOS, it appears Google is going to rely heavily on its partners like Xreal, Warby Parker, Gentle Monster and others to create engaging hardware. Furthermore, Google says it plans to support smart glasses that can be tethered to Android and iOS phones, as well as smartwatches from both ecosystems, though there will be some limitations for people using Apple devices due to inherent OS restrictions. That's not to say that there won't be Pixel glasses sometime down the road, but at least for now, I think that's a smart approach and possibly a lesson Google learned after releasing Google Glass over a decade ago. Meanwhile, hi-res and incredibly realistic avatars like Likenesses could be a turning point for virtual collaboration, because, in a first for me, talking to a digital representation of someone else felt kind of natural. After my demos, I had a chance to talk to Senior Director of Product Management for XR Juston Payne, who highlighted the difference between smart glasses and typical gadgets by saying "Smart glasses have to be great glasses first. They need to have a good form factor, good lenses with prescription support, they need to look good and they have to be easy to buy."That's no simple task and there's no guarantee that next-gen smart glasses and headsets will be a grand slam. But from what I've seen, Google is building a very compelling foundation with Android XR.This article originally appeared on Engadget at https://www.engadget.com/wearables/heres-how-google-is-laying-the-foundation-for-our-mixed-reality-future-180000716.html?src=rss
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Marketing and Advertising
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